<!DOCTYPE html> <html lang="en" class="no-js"> <head> <meta charset="utf-8"> <meta name="Author" content="Shapeways Inc." /> <meta name="viewport" content="width=1024" /> <title>Shapeways</title> </head> <body class="sct-atk "> <div class="container"> <h1 class="avantgarde">Textured Models with SketchUp and Blender</h1> This tutorial was made by Shapeways Community member <a href="http://www.shapeways.com/designer/dcyale">dcyale</a><br /> <span class="MsgBodyText"><br /> This step-by-step tutorial shows how to covert a textured 3D model created in Sketchup, and use Blender to convert it into a model that can be uploaded to Shapeways. </span> <div class="clear"></div> <h1 class="avantgarde">Part 1: Create a textured 3D model.</h1> <span class="MsgBodyText"> The process of creating a textured model withn Sketchup is covered by a number of tutorials. This tutorial assumes you used an image file to create your textures within Sketchup. In this example I have created a 1/87 scale model of a concrete bridge abutment for use in model railroading.<br /> <br /> <h1 class="avantgarde">Part 2: Exporting your model to Collada DEA for color printing.</h1> <span class="MsgBodyText"> Your model should be free of holes and manifold. These issues are covered in detail in other tutorials.<br /> <br /> <span class="MsgBodyText"> Export your Finished model as a Collada DEA file by choosing the menu item FILE, then EXPORT, then 3D MODEL.<br /> <br /> <span class="MsgBodyText"> <br /> <br /> <img src="http://www.dcyale.com/shapeways/tutorials/cap1.jpg" width="800px" alt="Export model as DEA file" lang="en" xml:lang="en" title="Export model as DEA file" /><br /> <br /><br /> <span class="MsgBodyText"> Sketchup will save the DEA version of your file, and create a folder with the same name as your model containing the phototexture file.<br /> <br /> <img src="http://www.dcyale.com/shapeways/tutorials/cap2.jpg" width="800px" alt="Saved Files" lang="en" xml:lang="en" title="Saved Files" /><br /> <br /><br /> <h1 class="avantgarde">Part 3: Convert your model into an X3D file with Blender.</h1> <span class="MsgBodyText"> Start Blender and delete the default mesh box so that there are no objects loaded.<br /> <br /> <span class="MsgBodyText"> Import you Collada DEA file into blender by choosing the menues FILE, then IMPORT.<br /> <br /> <span class="MsgBodyText"> If you cannot see the texture on your model, go to the viewport Shading selector and choose TEXTURE.<br /> <br /> <img src="http://www.dcyale.com/shapeways/tutorials/cap3.jpg" width="800px" alt="Choose texture from the Blender Viewport shading" lang="en" xml:lang="en" title="Choose texture from the Blender Viewport shading" /><br /> <br /><br /> <span class="MsgBodyText"> Export your model as an X3d Extensible file.<br /> <br /> <img src="http://www.dcyale.com/shapeways/tutorials/cap4.jpg" width="800px" alt="Export model as X3D file" lang="en" xml:lang="en" title="Export model as X3D file" /><br /> <br /><br /> <h1 class="avantgarde">Part 4: Create a ZIP file and upload it to Shapeways.</h1> <span class="MsgBodyText"> Create a zip file containing the X3D model file the and material file.<br /> <br /> <span class="MsgBodyText"> Upload the zip file to Shapeways, selecting whatever size you used in Sketchup to design you model.<br /> <br /> <img src="http://www.dcyale.com/shapeways/tutorials/cap6.jpg" width="800px" alt="Upload to Shapeways" lang="en" xml:lang="en" title="Upload to Shapeways" /><br /> <br /><br /> <img src="http://www.dcyale.com/shapeways/tutorials/cap7.jpg" width="800px" alt="Use the same measurement as sketchup" lang="en" xml:lang="en" title="Use the same measurement as sketchup" /><br /> <br /><br /> <span class="MsgBodyText"> After a while your model should show up in the Your Models section of the Shapeways Website.<br /> <br /> <img src="http://www.dcyale.com/shapeways/tutorials/cap8.jpg" width="800px" alt="Ready on Shapeways" lang="en" xml:ang="en" title="Ready on Shapeways" /><br /> <br /><br /> <span class="MsgBodyText"> Order your model and enjoy! (and yes, the sharp eyed will notice a difference between the actual model and the image on Shapeways. I created a new model for the tutorial and it was not an exact copy.)<br /> <br /> <img src="http://www.dcyale.com/shapeways/tutorials/abt2.jpg" width="800px" alt="Finished Model" lang="en" xml:lang="en" title="Finished Model" /><br /> <br /><br /> <h1 class="avantgarde">A hint if the wrong side of your model shows up on Shapeways .</h1> <span class="MsgBodyText"> HINT: If you rotate the model within Blender- it will change the angle of the shapeways render. When I first uploaded this model it showed the end and back.<br /> <br /> <img src="http://www.dcyale.com/shapeways/tutorials/cap9.jpg" width="800px" alt="Bad angle in render" lang="en" xml:ang="en" title="Bad angle in render" /><br /> <br /><br /> <span class="MsgBodyText"> Within Blender hit 7 on the number pad to get top view.<br /> <br /> <span class="MsgBodyText"> Hit R to get into the rotate mode, and enter the number of degrees. In my case I used 270.<br /> <br /> <img src="http://www.dcyale.com/shapeways/tutorials/cap10.jpg" width="800px" alt="Rotate in Blender" lang="en" xml:ang="en" title="Rotate in Blender" /><br /> <br /><br /> <span class="MsgBodyText"> Export the model again , create a new zip fle of your X3D model and the texture file, and update your model on Shapeways. It should change the angle of the default render shown on Shapeways.<br /> <br /> </div> </body> </html>